The Lord of the Rings: The Card Game – Escape from Mount Gram (2015)

ag.gameitem.AGID:
Playtime: 60
Min. Age: 13
Number of Players:
1 - 2
ag.gameitem.publisher:
Galakta,
Giochi Uniti,
Heidelberger Spieleverlag,
Edge Entertainment,
Fantasy Flight Games
Designers:
MJ Newman,
Caleb Grace
Artists:
Jordan Saia,
Aurélien Hubert,
Ferdinand Dumago Ladera,
Alexandre Dainche,
Guillaume Ducos,
Nicholas Gregory,
Joel Hustak,
Kaija Rudkiewicz,
Tawny Fritz,
Jake Bullock,
Oscar Römer,
Owen William Weber,
Cassandre Bolan,
Rafał Hrynkiewicz,
John Stanko,
Łukasz Jaskólski,
Tomasz Jedruszek,
Jorge Borrero,
Aldo Katayanagi,
Magali Villeneuve,
Anthony Feliciano,
Amelie Hutt
Mechanics:
Cooperative Game,
Variable Player Powers,
Hand Management
Beschreibung
From the publisher's website:
"It was deep, deep, dark, such as only goblins that have taken to living in the heart of the mountains can see through. The passages there were crossed and tangled in all directions, but the goblins knew their way."
–J.R.R. Tolkien, The Hobbit
Escape from Mount Gram is the second Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings: The Card Game.
For centuries, the Goblins of Mount Gram have remained hidden within their dark stronghold. Their past attempts at invading Eriador are but distant memories. Still, they live in lands tainted by ancient evils, and evil lives within their hearts. Now, in Escape from Mount Gram, the Goblins of Mount Gram are once again up to trouble, and when they capture a host of Rangers and heroes, it's up to you and your heroes to lead a daring and dramatic prison break!
In addition to its wild, new scenario, Escape from Mount Gram introduces a new hero for the Lore sphere and three copies each of nine different player cards. These cards explore a variety of different themes, divided among the different spheres of influence. While Leadership players benefit from a pair of cards that encourage direct action against the Enemy, Tactics players gain a pair of Ent-focused cards, Spirit players gain a new side quest, and Lore players gain two cards that support a new mechanic based around manipulating the encounter deck and the victory display.
From the publisher's website:
"It was deep, deep, dark, such as only goblins that have taken to living in the heart of the mountains can see through. The passages there were crossed and tangled in all directions, but the goblins knew their way."
–J.R.R. Tolkien, The Hobbit
Escape from Mount Gram is the second Adventure Pack in the Angmar Awakened cycle for The Lord of the Rings: The Card Game.
For centuries, the Goblins of Mount Gram have remained hidden within their dark stronghold. Their past attempts at invading Eriador are but distant memories. Still, they live in lands tainted by ancient evils, and evil lives within their hearts. Now, in Escape from Mount Gram, the Goblins of Mount Gram are once again up to trouble, and when they capture a host of Rangers and heroes, it's up to you and your heroes to lead a daring and dramatic prison break!
In addition to its wild, new scenario, Escape from Mount Gram introduces a new hero for the Lore sphere and three copies each of nine different player cards. These cards explore a variety of different themes, divided among the different spheres of influence. While Leadership players benefit from a pair of cards that encourage direct action against the Enemy, Tactics players gain a pair of Ent-focused cards, Spirit players gain a new side quest, and Lore players gain two cards that support a new mechanic based around manipulating the encounter deck and the victory display.
Verwandte Spiele
ag.gameitem.lastUpdated: 2025-04-28 03:50:08.461